Jente Vandersanden
@JentuuhComputer Graphics PhD Student at MPI-INF. Fascinated by the way light interacts with the fundamental structures that form our world.
Language Breakdown
Lines of code distribution across 14 owned repositories
I-Shaped Developer
I-shapedSpecialist — deep expertise in C++
Collaboration Network
Global Impact visualization
Repos
17
PRs
0
Growth
+18%
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Coding Streak
Contribution activity over the past year
Zhening Huang
@ZheningHuang
Ricky Chen
@rtqichen
PewDiePie
@pewdiepie-archdaemon
Bing Xu
@bing-xu-graphics
Eric Haines
@erich666
Top Repositories
Source code repository for the project "Edge-preserving noise for diffusion models" [Eurographics 2026 / ICLR 2025 DeLTa Workshop].
Minimalistic and modular library, aimed for fundamental experimentation with generative diffusion models.
A Vulkan application to play around with and visualize spherical harmonics.
Real-time diffuse path tracing implementation in OptiX to compare performance with the algorithm developed for my Master's thesis.
Pbrt implementation of "Position-Normal Distributions for Efficient Rendering of Specular Microstructure" (Yan et al. 2016). Final course project for the course Photorealistic Image Synthesis at Hasselt University.
An implementation of dense structured light reconstruction making use of sine wave patterns and gray codes. A plane sweeping solution for the same reconstruction problem is also provided.
A project for my Image Processing course. It involves image reconstruction from a sinogram by making use of the Fourier Slice Theorem or Filtered Backprojection.
Differentiable Heightfield Rendering in Mitsuba 3 (Internship at RGL)
Render engine implementation for my Master thesis subject: A Scalable and Coherent Approach to Monte Carlo Path Tracing.
A starter template for Vulkan projects using Visual Studio on the Windows operating system.
Open Source Impact
Contributions to external projects
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